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Old Mar 25, 2007, 12:43 AM // 00:43   #1
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Wink GW 2 open skill base not level grind !

Hello everyone. I think instead of having a high level cap on GW2 it would be better to have a open skill point system something like SWG had in pre-CU. (Its one thing they did right IMOA). It would give you a good balanced PVP/PVE base as well as a greater veriaty of possible char. types, and a high XP cap without having to change your existing system that much just simplify it by taking out the level cap! and use the skill cap (which is already in place) after all why mess up a good system that works , for a over used system that everyone is tiered of. you see if you have a open skill point system PPL can make the type of char they want to do what they want in the game solo, PVP or PVE even specialize in killing something specific like drakes or what not.

P.S. get rid of the auto attacks so farmers cant expoit this new game ! but this is a different subject.
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Old Mar 25, 2007, 12:48 AM // 00:48   #2
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1. It's undecided what function the high lvl cap would have. It very well could be simply aesthetic, with an attribute point cap like you suggested (and like GW already has) providing the true max for character development.

2. I don't want to hit spacebar 100 times every battle as my warrior in order to fight, please. Auto attacks are excellent and actually good for gameplay; besides, removing auto attacks would actually benefit bot farmers. What does a computer care if it has to hit a certain key 100 times during every battle? A human, on the other hand, would get carpal tunnel methinks =/
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Old Mar 25, 2007, 05:26 AM // 05:26   #3
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yeah auto attack should stay. open skill base?? what is that
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Last edited by Mercury Angel; Mar 31, 2007 at 03:17 AM // 03:17..
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Old Mar 25, 2007, 05:43 AM // 05:43   #4
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I don't think we need auto attacks just more skills to use and more energy to use them. We should be able to chain together many attacks to replace auto attacking.

Although they probably will keep auto attacking..
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Old Mar 25, 2007, 05:53 AM // 05:53   #5
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I was thinking an Oblivion-esque system, which I believe is similar to what you're suggesting. I just hope they keep the 8-skills-at-a-time limit.
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Old Mar 25, 2007, 05:58 AM // 05:58   #6
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Auto-Attack is in MMORPGs because it ignores latency (the servers knows to attack) and thus creates less problems if the player client lags.

Oblivion wouldn't work online. You could use Weakness stacking to get your stats to 1000000 Health, 1000000 Magicka, and 1000000 of any other stat. It wasn't permament, but it was interesting. And the aforementioned latency problem...
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Old Mar 25, 2007, 07:11 AM // 07:11   #7
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Keep the auto-attack, please. As much as I love Diablo 2 and click-fests, Guild Wars makes you pay attention to more important things, and I don't want clicking to be one of them.
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Old Mar 25, 2007, 01:01 PM // 13:01   #8
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I HATE CLICKING!

Thank you
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Old Mar 25, 2007, 01:14 PM // 13:14   #9
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Manual attack doesn't help against botters. It doesn't hinder them at all.
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Old Mar 25, 2007, 01:45 PM // 13:45   #10
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Maybe if your "click to attack" button jumps all over the screen, THEN the botters will be in a bit of strife. Hahahaha.
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Old Mar 25, 2007, 03:21 PM // 15:21   #11
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I think the idea of having a high level cap (between 80-100) is the best idea. It gives it the classical mmorpg leveling fun, with an ANet twist.
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Old Mar 25, 2007, 03:25 PM // 15:25   #12
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i agrre with above, but i dont think Anet is going to go from a lvl 20 cap to 80 or 100 in one game.
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Old Mar 25, 2007, 04:44 PM // 16:44   #13
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lvl cap at 80 to 100?!?!?!?!?!

do u guys have any clue whatsoever oh what guild wars is all about?! its about using ur SKILL, not getting to the super high lvl and the uber epic armor! if the lvl cap was at 100, then pvp would be ruined for the first part. Making a pvp only character starting at lvl 100 would destroy the game in the first part. second, pve would be only about getting to lvl 100, just like all the other mmos. once you get to lvl 100, the game is basically over, so u would walk over to pvp, but you would find out that all ur efforts to getting to lvl 100 would be ruined because you have a new player who just made a pvp toon in about 20 seconds starting out with that uber epic armor that u spent months of hard work acquiring.

I say that they keep the lvl cap at 20, no more then 30. I love the way they have it now. I was talking to a guildy yesterday who wanted somebody to help him get to lvl 20. I told him to go to cantha and do a couple of quests and that he will get there in about 2 hours. I also said that getting to lvl 20 takes a pitiful amount of effort. It should stay that way, once you hit lvl 20 then.....woo hoo.....you have just scratched the surface of the iceberg.

raising the lvl cap to 100 would be devistating for the game, completely wiping out the fact that players have to use skill, not hours of playing time, to do good. I mean, come on, look inside the cover of the first guild wars box, the first thing u see is players have to use skill, not playing time.

*edit*
I will accept having a lvl cap at 100 for only one reason. The attribute points in gw are amazing. Keeping the max at like 200, or having another set max would be good. If you could acquire all of the attribute points at a set lvl, say 20 or 30, and all of the future lvls would all be about experience, and would not effect your armor rating, attack power, health, energy, or anything like that. What some ppl are hinting at is a never ending lvl system, which would work if your character would reach his full strength at lvl 20 or 30, and achieving lvl 100 would only be possible if you have 20 million xp. Its kinda like the system today, every 15k experience you get a skill point, but instead of that they would also add in another lvl.

Of course, as you go further into the game, the monsters cant just stay at a maximum of lvl 28. They too will have to have high lvls, but it wont make them any stronger, just make the ai for them beefed up to the max.

Last edited by agk512; Mar 25, 2007 at 05:06 PM // 17:06..
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Old Mar 25, 2007, 05:57 PM // 17:57   #14
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Quote:
Originally Posted by agk512
lvl cap at 80 to 100?!?!?!?!?!

do u guys have any clue whatsoever oh what guild wars is all about?!
It's whatever Arenanet makes it to be.

Quote:
Originally Posted by agk512
if the lvl cap was at 100, then pvp would be ruined for the first part. Making a pvp only character starting at lvl 100 would destroy the game in the first part. second, pve would be only about getting to lvl 100, just like all the other mmos. once you get to lvl 100, the game is basically over, so u would walk over to pvp, but you would find out that all ur efforts to getting to lvl 100 would be ruined because you have a new player who just made a pvp toon in about 20 seconds starting out with that uber epic armor that u spent months of hard work acquiring.

I say that they keep the lvl cap at 20, no more then 30. I love the way they have it now. I was talking to a guildy yesterday who wanted somebody to help him get to lvl 20. I told him to go to cantha and do a couple of quests and that he will get there in about 2 hours. I also said that getting to lvl 20 takes a pitiful amount of effort. It should stay that way, once you hit lvl 20 then.....woo hoo.....you have just scratched the surface of the iceberg.

raising the lvl cap to 100 would be devistating for the game, completely wiping out the fact that players have to use skill, not hours of playing time, to do good. I mean, come on, look inside the cover of the first guild wars box, the first thing u see is players have to use skill, not playing time.

*edit*
I will accept having a lvl cap at 100 for only one reason. The attribute points in gw are amazing. Keeping the max at like 200, or having another set max would be good. If you could acquire all of the attribute points at a set lvl, say 20 or 30, and all of the future lvls would all be about experience, and would not effect your armor rating, attack power, health, energy, or anything like that. What some ppl are hinting at is a never ending lvl system, which would work if your character would reach his full strength at lvl 20 or 30, and achieving lvl 100 would only be possible if you have 20 million xp. Its kinda like the system today, every 15k experience you get a skill point, but instead of that they would also add in another lvl.

Of course, as you go further into the game, the monsters cant just stay at a maximum of lvl 28. They too will have to have high lvls, but it wont make them any stronger, just make the ai for them beefed up to the max.
We know little about the level cap, just that it will be over 20. We don't know if it will be cosmetic or not. But, how would having PvP players at 100 ruin the game, if that's the level cap? Isn't that similar to what Guild Wars 1 did, have all PvP characters start at the cap?
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Old Mar 25, 2007, 06:08 PM // 18:08   #15
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Ok first of all, any casual player can get at least one character from 1-100 without much problem. Having the level cap at only 20 was far too easy, people were reaching the max in only 6 hours of gameplay. Having a higher cap allows for a longer PvE storyline, as well as something to continue working for.

Second, we don't even know if the leveling scale is the same. 1-20 in GW2 may take less time than 1-20 does in the original.

I think the majority of people who want to stick with a level 20 cap are just afraid there will be more competition at the higher level, and more work to get there, so they use the "it won't be skill based, it will be level based" excuse. But if ANet actually releases GW2 with a higher cap, everyone will see that it is possible to have a high level cap with skilled based PvP. After all, ANet has always been aware of balancing issues and fairness.

Last edited by k3nn3tH123; Mar 25, 2007 at 06:13 PM // 18:13..
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Old Mar 25, 2007, 07:00 PM // 19:00   #16
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a low lvl cap is devastating to any rpg because it makes character development impossible, low lvl cap simply sucks in pve, you complete the game, you reach max lvl very fast, now you play around with skills and thats it you have _nothing_ to do if you dont like pvp
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Old Mar 25, 2007, 07:08 PM // 19:08   #17
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Quote:
Originally Posted by Wildi
a low lvl cap is devastating to any rpg because it makes character development impossible, low lvl cap simply sucks in pve, you complete the game, you reach max lvl very fast, now you play around with skills and thats it you have _nothing_ to do if you dont like pvp
Grind isn't development.

Grind based games are popular for one reason - if you have enough time, you'll be uber. Regardless of any kind of wit behind it. Of course, working at assembly line for 30 years doesn't make one an excellent engineer.

Character development is about developing a character - levels prevent that, you can't develop anything until you're capped on level.

You don't develop your character through levels in WoW. You grind until 60/70 until you can start farming instances for epic loot. And not to develop your character, but to be able to survive.

What good is developing a character before maximum level when all your gear and all investment will be obsolete when you reach maximum level?

So you end up developing your character only *after* you've reached the cap. The logical conclusion - optimal character development is possible only in a system with no levels.
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Old Mar 25, 2007, 07:55 PM // 19:55   #18
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Quote:
Grind isn't development.
watching your character grow isn't grind and it sucks if you reach max lvl in six hours

Quote:
What good is developing a character before maximum level when all your gear and all investment will be obsolete when you reach maximum level?
finding better equipment is fun, it adds diversity to the game, you can't find better weapons in gw, everything is cosmetical and all items have the same boring stats

Quote:
So you end up developing your character only *after* you've reached the cap. The logical conclusion - optimal character development is possible only in a system with no levels.
no lvl = you can't even reach lvl 1. how many skill points you have with lvl 0, how many possibilities do you have to develop your character ? not many, the lvl cap prevents anything. I know games without lvls exist but they have something common.. they don't work well nor are they popular

Last edited by Wildi; Mar 25, 2007 at 08:13 PM // 20:13..
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Old Mar 25, 2007, 08:26 PM // 20:26   #19
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Character development has nothing to do with level. It has to do with story. See all of the accomplishments yoru character makes? Sunspear General, Being Infused, Weh no Su, etc. Those develop your character, NOT a little number that tells you you're more powerful than you were one level ago.
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Old Mar 25, 2007, 08:55 PM // 20:55   #20
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God, what a waste of money if the only part of character development you enjoy is seeing your level go up by one point. After you reached level 20, did you stop playing ($50 for "6 hours" of play. Ouch. Meanwhile, it definitely took me a lot longer than 6 hours to reach level 20. I'd say between 10-20 hours of play. I could probably make it to level 20 that fast if I had grinded and just spent my time "killing boars", but that was one of the reasons I didn't like playing WoW.)

For me, the game became even more fun after reaching level 20. I bought a bunch of skills, capped elites, and was actually accepted into groups for Vizunah Square. There's so much more to the game than seeing a level go up by one point, there's exploring, capping new elites, and actually finishing the storyline. One of the things I enjoyed about when Nightfall first came out was that exploring was so much more important. You couldn't just go to the wiki and be like "alright, where do I find the boss with this elite." You actually had to search the world for these beings with cool skills. Granted, not everyone's like that, but exploring a new world is exciting to me.

I'd be very accepting of a "cosmetic" level system that has a set number of attribute points, (GW system did work very well for that), but if being a level 50 means that you can pwn a group of level 40s by yourself, then I'll be spending all my time in GW1.
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